About
I'm Pablo Vega, a designer and developer based in Spain. I started in 2007 with multimedia design, became a graphic-design technician in 2008, and haven't stopped since: marketing, Java and C# programming, 3D modeling and texturing for games - and now AI-driven digital product.
I work solo or in small teams. Clean code, honest grids and projects where design and engineering live in the same head.

Based in Spain. 2008 - 2026.
Stack
Design & Product
- Adobe Photoshop
- Adobe Illustrator
- Adobe InDesign
- Figma
- ZBrush
Frontend & Backend Engineering
- JavaScript / TypeScript
- React · Next.js
- Node.js
- PHP
- Java
- C#
CMS & E-commerce
- WordPress (themes a medida)
- Headless CMS
- WooCommerce
- Shopify
Digital Marketing & SEO
- SEO técnico & on-page
- Google Ads
- Analytics & GTM
- Estrategia de contenido
Artificial Intelligence
- LLMs & Prompt Engineering
- Agentes conversacionales
- Automatización con IA
- Voice AI
Real-time & 3D
- Unity 3D
- Unreal Engine
- Pipeline PBR
- Modelado & Texturizado
Timeline
2007 - 2008
Multimedia & Graphic Design training
Beginnings
Web, multimedia and certified Graphic Design Technician. Full Adobe suite proficiency.
2009 - 2015
Freelance graphic & web designer
Own studio
Brand identity, editorial work and websites for SMEs. First e-commerce builds and SEO campaigns.
2016 - 2017
Pivot to development: Java & C#
Specialization
OOP foundations applied to internal tooling and early game prototypes.
2020
Lead Texture Artist
Drazor Studio
Owned the texturing pipeline for a game production: PBR shaders, baking and team-wide visual QA.
2020 - 2021
3D Character Design - ZBrush
Specialization
Digital sculpting, retopology and full real-time character workflow (Unity / Unreal).
2022 - 2024
Web Developer & Digital Marketer
Freelance
Premium templates, headless WordPress, WooCommerce stores and technical-SEO campaigns for retained clients.
2025 - 2026
AI-driven digital product
pcreative.dev
Aurora suite, Nexus AI, CallCenter AI and SocialTribe - own products built around LLMs and agents.