Skip to content
Work

Playable demo of a noir graphic adventure, in the browser

Réquiem de Neón

One night, one city and one question: who killed Hana Mori? This is the demo of a game I'm rebuilding in Unity 3D, longer and in three dimensions. This version fits in a single HTML file: the city, the characters, the rain and the music are drawn and synthesised in real time, without a single image or mp3.

HTMLCanvas 2DWeb Audio APIPixel art
Réquiem de Neón, Playable demo of a noir graphic adventure, in the browser
  • 2.5D pixel art

    Layered parallax, rain, neon reflections on wet asphalt, volumetric light and cinematic depth of field, all drawn on a 320×180 canvas.

  • A city that lives

    Crowds under umbrellas, patrolling drones, a monorail, air traffic and holograms. Nothing is painted onto the backdrop.

  • Skeletal character animation

    Inverse kinematics for arms and legs: they walk, gesture and smoke without a single hand-drawn frame.

  • Music that was never recorded

    A noir synth soundtrack generated in real time with the Web Audio API, with its own mood for every location.

  • Your hands matter

    Every drink makes the detective's hands shake and the screen sways with him. What you drank changes the ending.

  • One of three endings

    Six locations, branching dialogue and inventory puzzles. The demo opens one of the three endings; the other two arrive with the full game.

Specs

Type
Playable browser demo
Genre
Graphic adventure · Noir · Cyberpunk
Stack
HTML · Canvas 2D · Web Audio
Length
20–30 minutes
Full game
In development · Unity 3D
Year
2026